![]() Suitable for screenshots or very immersive play. If this cvar is true the HUD will be hidden from view completely. NOTE: before this multiplier is applied, the HUD clamps itself to a 16:9 res. Multiplies the width of the HUD’s virtual canvas in cases where it may overlap monitor boundaries in multi-monitor setups. Pl_movement.power_sprint_targetFOV – The field of view while power sprintingĬontrols the amount of bob hud which is applied. R_DrawNearFOV – the field of view for nearby objects (held weapon, etc) This controls several individual FOV controls that you can tweak manually if you prefer: I am not a programmer so please feel free to share your knowledge. Please post in this thread what you fnd that works. Now this is from PC Gamer (thank you) and it refers mostly to Cryses 3 but it might be a good starting point as I believe that EF uses a variation of, or the same engine. Guys - found this - it is a list of Cryengine sytem.cfg commands. ![]()
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